MetagamingMetagaming Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames, University of Minnesota Press, uncovers alternative histories of play by exploring  the strange experiences and unexpected effects that emerge in, on,  around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros, is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art.

By Stephanie Boluk & Patrick LeMieux.