Procedures are embedded ways of understanding our cultural, social and political systems; they provide fixed guidelines and rules to be followed. While procedures are seemingly fixed, procedurality, on the other hand, is a constantly evolving mechanism for ‘creating, explaining or understanding processes’ (Bogost, 2007). For this inaugural event, PLAY/PAUSE welcomes papers that will analyse procedures and procedurality in relation to videogames and Virtual Reality (VR).
This symposium (24th January 2018, University of Birmingham) provides a meeting place for researchers within and outside the field of game studies, and seeks to broaden the academic consideration of videogames and VR: away from the consideration of them as niche, relatively new technologies, towards mediums that have the capacity to encourage and create academic discourses that reflect the cultures they are created in.
Welcome a broad range of proposals for 20-minute papers on the role or significance of procedurality in regards to (but not limited to) the following topics:
· The interplay between narrative and ludic elements of videogames
· Embodiment and modes of perception in videogames and/or VR
· Gaming, metagaming, and fan cultures
· Videogames and philosophy
Abstracts of no more than 250 words, along with a bibliography and short bio, should be sent to firstname.lastname@example.org by Friday 22nd December 2017.
PLAY / PAUSE is part of the Centre for Digital Cultures at Birmingham.