about

The Observatory of Communication, Video Games and Entertainment (OCVE) was formally established on april 2014, building on ongoing work of professors at the Institut de la Comunicació de la Universidad Autónoma de Barcelona and professors at University of Vic – University Central of Catalonia. However is an open group and has the participation of members of other institutions and universities and sometimes, members of companies from the sector.

The OCVE houses a multi-disciplinary research group with backgrounds in the Arts, Humanities, Social Sciences and Computer Science. The group performs basic and applied research, approaching games from a variety of perspectives including theoretical analysis, design, ethnographic, qualitative approaches, AI, interfaces and player experience. The group investigates digital games, virtual worlds and related phenomena and integrates the research in Digital Communication and Digital Game Studies. The OCVE also promotes collaboration, diffusion and dissemination of these research areas. The group is led by Dr. Ruth S. Contreras Espinosa (University of Vic – Central University of Catalonia).

The group has participated in national and international events, and is currently involved in game studies, conference committees and Scientific Committees, but also, organises national and international events giving a wide group of people the opportunity to know more about the field of video games.

Points of special interest

-OCVE leads the study: Usability and user experience (UX) methodologies used by games companies.

-OCVE, in partnership with INCOM-UAB Press, publishes the open access and refereed,
the eBooks InCom-UAB at Portal comunicacion.com.

-OCVE Digital Library provides an open access archival service for research papers and proceedings  including OCVEs workshops.

-OCVE website provides an open access service for news, call for papers and chapters.

Founding Partners
Prtners

 

 

Partners
ENTI. Escola de Noves Tecnologies Interactives.
JamToday. Learning to change learning.
DEV. Asociación Española de Empresas Productoras y Desarrolladoras de Videojuegos.
ELO. Unidade de Investigação em Estudos do Local-Universidade Aberta.
Comunidades Virtuais. Centro de Pesquisa e Desenvolvimento de Jogos Digitais.
Finisterra UNAM.